Medialogy is about human-computer interaction, interaction design, media technology, programming, sound, computer graphics and sensor technology. Medialogy combines technology and scientific experiments with focus on both hardware and software in designing new products and tools for use within media technology. The purpose of the programme is to educate students in technology and software development in the modern media and experience industry.
I'm a very outgoing and communicative person who loves to be active and always ready to do things. I'm easy (and hopefully) fun to talk to and I'm always up for a conversation. I'm eager for a good challenge, even under pressure, and I'm persistent to solve it to my best knowledge. I adapt to change very flexibly and I'm always curious to learn more. I can work well in a team as I'm always willing to take criticism, as I believe listening to it improves my abilities.
I'm an IT developer along with years of experience in graphic and web design. I have a strong commitment to delivering the best results possible without knowing any compromises, however much extra work it takes. Throughout my studies at Aalborg University (AAU) I have learnt about various fields within IT in-depth at Medialogy. Every semester a group project was carried out by small 4-5 sized groups. These semester projects all aimed to solve real problems in the real world, which helped me learn how to apply my theoretical knowledge in the various IT fields Medialogy included. Outside of my academical knowledge, I have also been actively working various smaller contract jobs, such as frontend web development, or designing posters or book covers. I'm an experienced user of many software tools, such as Unity, and the Adobe, Office and Autodesk products, along with years of practice in C#, Java and C++.